| #include "../cache.h" |
| #include "../progress.h" |
| #include "../libslang.h" |
| #include "../ui.h" |
| #include "../browser.h" |
| |
| static void tui_progress__update(u64 curr, u64 total, const char *title) |
| { |
| int bar, y; |
| /* |
| * FIXME: We should have a per UI backend way of showing progress, |
| * stdio will just show a percentage as NN%, etc. |
| */ |
| if (use_browser <= 0) |
| return; |
| |
| if (total == 0) |
| return; |
| |
| ui__refresh_dimensions(true); |
| pthread_mutex_lock(&ui__lock); |
| y = SLtt_Screen_Rows / 2 - 2; |
| SLsmg_set_color(0); |
| SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols); |
| SLsmg_gotorc(y++, 1); |
| SLsmg_write_string((char *)title); |
| SLsmg_set_color(HE_COLORSET_SELECTED); |
| bar = ((SLtt_Screen_Cols - 2) * curr) / total; |
| SLsmg_fill_region(y, 1, 1, bar, ' '); |
| SLsmg_refresh(); |
| pthread_mutex_unlock(&ui__lock); |
| } |
| |
| static struct ui_progress tui_progress_fns = |
| { |
| .update = tui_progress__update, |
| }; |
| |
| void ui_progress__init(void) |
| { |
| progress_fns = &tui_progress_fns; |
| } |