| /*P:600 |
| * The x86 architecture has segments, which involve a table of descriptors |
| * which can be used to do funky things with virtual address interpretation. |
| * We originally used to use segments so the Guest couldn't alter the |
| * Guest<->Host Switcher, and then we had to trim Guest segments, and restore |
| * for userspace per-thread segments, but trim again for on userspace->kernel |
| * transitions... This nightmarish creation was contained within this file, |
| * where we knew not to tread without heavy armament and a change of underwear. |
| * |
| * In these modern times, the segment handling code consists of simple sanity |
| * checks, and the worst you'll experience reading this code is butterfly-rash |
| * from frolicking through its parklike serenity. |
| :*/ |
| #include "lg.h" |
| |
| /*H:600 |
| * Segments & The Global Descriptor Table |
| * |
| * (That title sounds like a bad Nerdcore group. Not to suggest that there are |
| * any good Nerdcore groups, but in high school a friend of mine had a band |
| * called Joe Fish and the Chips, so there are definitely worse band names). |
| * |
| * To refresh: the GDT is a table of 8-byte values describing segments. Once |
| * set up, these segments can be loaded into one of the 6 "segment registers". |
| * |
| * GDT entries are passed around as "struct desc_struct"s, which like IDT |
| * entries are split into two 32-bit members, "a" and "b". One day, someone |
| * will clean that up, and be declared a Hero. (No pressure, I'm just saying). |
| * |
| * Anyway, the GDT entry contains a base (the start address of the segment), a |
| * limit (the size of the segment - 1), and some flags. Sounds simple, and it |
| * would be, except those zany Intel engineers decided that it was too boring |
| * to put the base at one end, the limit at the other, and the flags in |
| * between. They decided to shotgun the bits at random throughout the 8 bytes, |
| * like so: |
| * |
| * 0 16 40 48 52 56 63 |
| * [ limit part 1 ][ base part 1 ][ flags ][li][fl][base ] |
| * mit ags part 2 |
| * part 2 |
| * |
| * As a result, this file contains a certain amount of magic numeracy. Let's |
| * begin. |
| */ |
| |
| /* |
| * There are several entries we don't let the Guest set. The TSS entry is the |
| * "Task State Segment" which controls all kinds of delicate things. The |
| * LGUEST_CS and LGUEST_DS entries are reserved for the Switcher, and the |
| * the Guest can't be trusted to deal with double faults. |
| */ |
| static bool ignored_gdt(unsigned int num) |
| { |
| return (num == GDT_ENTRY_TSS |
| || num == GDT_ENTRY_LGUEST_CS |
| || num == GDT_ENTRY_LGUEST_DS |
| || num == GDT_ENTRY_DOUBLEFAULT_TSS); |
| } |
| |
| /*H:630 |
| * Once the Guest gave us new GDT entries, we fix them up a little. We |
| * don't care if they're invalid: the worst that can happen is a General |
| * Protection Fault in the Switcher when it restores a Guest segment register |
| * which tries to use that entry. Then we kill the Guest for causing such a |
| * mess: the message will be "unhandled trap 256". |
| */ |
| static void fixup_gdt_table(struct lg_cpu *cpu, unsigned start, unsigned end) |
| { |
| unsigned int i; |
| |
| for (i = start; i < end; i++) { |
| /* |
| * We never copy these ones to real GDT, so we don't care what |
| * they say |
| */ |
| if (ignored_gdt(i)) |
| continue; |
| |
| /* |
| * Segment descriptors contain a privilege level: the Guest is |
| * sometimes careless and leaves this as 0, even though it's |
| * running at privilege level 1. If so, we fix it here. |
| */ |
| if ((cpu->arch.gdt[i].b & 0x00006000) == 0) |
| cpu->arch.gdt[i].b |= (GUEST_PL << 13); |
| |
| /* |
| * Each descriptor has an "accessed" bit. If we don't set it |
| * now, the CPU will try to set it when the Guest first loads |
| * that entry into a segment register. But the GDT isn't |
| * writable by the Guest, so bad things can happen. |
| */ |
| cpu->arch.gdt[i].b |= 0x00000100; |
| } |
| } |
| |
| /*H:610 |
| * Like the IDT, we never simply use the GDT the Guest gives us. We keep |
| * a GDT for each CPU, and copy across the Guest's entries each time we want to |
| * run the Guest on that CPU. |
| * |
| * This routine is called at boot or modprobe time for each CPU to set up the |
| * constant GDT entries: the ones which are the same no matter what Guest we're |
| * running. |
| */ |
| void setup_default_gdt_entries(struct lguest_ro_state *state) |
| { |
| struct desc_struct *gdt = state->guest_gdt; |
| unsigned long tss = (unsigned long)&state->guest_tss; |
| |
| /* The Switcher segments are full 0-4G segments, privilege level 0 */ |
| gdt[GDT_ENTRY_LGUEST_CS] = FULL_EXEC_SEGMENT; |
| gdt[GDT_ENTRY_LGUEST_DS] = FULL_SEGMENT; |
| |
| /* |
| * The TSS segment refers to the TSS entry for this particular CPU. |
| * Forgive the magic flags: the 0x8900 means the entry is Present, it's |
| * privilege level 0 Available 386 TSS system segment, and the 0x67 |
| * means Saturn is eclipsed by Mercury in the twelfth house. |
| */ |
| gdt[GDT_ENTRY_TSS].a = 0x00000067 | (tss << 16); |
| gdt[GDT_ENTRY_TSS].b = 0x00008900 | (tss & 0xFF000000) |
| | ((tss >> 16) & 0x000000FF); |
| } |
| |
| /* |
| * This routine sets up the initial Guest GDT for booting. All entries start |
| * as 0 (unusable). |
| */ |
| void setup_guest_gdt(struct lg_cpu *cpu) |
| { |
| /* |
| * Start with full 0-4G segments...except the Guest is allowed to use |
| * them, so set the privilege level appropriately in the flags. |
| */ |
| cpu->arch.gdt[GDT_ENTRY_KERNEL_CS] = FULL_EXEC_SEGMENT; |
| cpu->arch.gdt[GDT_ENTRY_KERNEL_DS] = FULL_SEGMENT; |
| cpu->arch.gdt[GDT_ENTRY_KERNEL_CS].b |= (GUEST_PL << 13); |
| cpu->arch.gdt[GDT_ENTRY_KERNEL_DS].b |= (GUEST_PL << 13); |
| } |
| |
| /*H:650 |
| * An optimization of copy_gdt(), for just the three "thead-local storage" |
| * entries. |
| */ |
| void copy_gdt_tls(const struct lg_cpu *cpu, struct desc_struct *gdt) |
| { |
| unsigned int i; |
| |
| for (i = GDT_ENTRY_TLS_MIN; i <= GDT_ENTRY_TLS_MAX; i++) |
| gdt[i] = cpu->arch.gdt[i]; |
| } |
| |
| /*H:640 |
| * When the Guest is run on a different CPU, or the GDT entries have changed, |
| * copy_gdt() is called to copy the Guest's GDT entries across to this CPU's |
| * GDT. |
| */ |
| void copy_gdt(const struct lg_cpu *cpu, struct desc_struct *gdt) |
| { |
| unsigned int i; |
| |
| /* |
| * The default entries from setup_default_gdt_entries() are not |
| * replaced. See ignored_gdt() above. |
| */ |
| for (i = 0; i < GDT_ENTRIES; i++) |
| if (!ignored_gdt(i)) |
| gdt[i] = cpu->arch.gdt[i]; |
| } |
| |
| /*H:620 |
| * This is where the Guest asks us to load a new GDT entry |
| * (LHCALL_LOAD_GDT_ENTRY). We tweak the entry and copy it in. |
| */ |
| void load_guest_gdt_entry(struct lg_cpu *cpu, u32 num, u32 lo, u32 hi) |
| { |
| /* |
| * We assume the Guest has the same number of GDT entries as the |
| * Host, otherwise we'd have to dynamically allocate the Guest GDT. |
| */ |
| if (num >= ARRAY_SIZE(cpu->arch.gdt)) { |
| kill_guest(cpu, "too many gdt entries %i", num); |
| return; |
| } |
| |
| /* Set it up, then fix it. */ |
| cpu->arch.gdt[num].a = lo; |
| cpu->arch.gdt[num].b = hi; |
| fixup_gdt_table(cpu, num, num+1); |
| /* |
| * Mark that the GDT changed so the core knows it has to copy it again, |
| * even if the Guest is run on the same CPU. |
| */ |
| cpu->changed |= CHANGED_GDT; |
| } |
| |
| /* |
| * This is the fast-track version for just changing the three TLS entries. |
| * Remember that this happens on every context switch, so it's worth |
| * optimizing. But wouldn't it be neater to have a single hypercall to cover |
| * both cases? |
| */ |
| void guest_load_tls(struct lg_cpu *cpu, unsigned long gtls) |
| { |
| struct desc_struct *tls = &cpu->arch.gdt[GDT_ENTRY_TLS_MIN]; |
| |
| __lgread(cpu, tls, gtls, sizeof(*tls)*GDT_ENTRY_TLS_ENTRIES); |
| fixup_gdt_table(cpu, GDT_ENTRY_TLS_MIN, GDT_ENTRY_TLS_MAX+1); |
| /* Note that just the TLS entries have changed. */ |
| cpu->changed |= CHANGED_GDT_TLS; |
| } |
| |
| /*H:660 |
| * With this, we have finished the Host. |
| * |
| * Five of the seven parts of our task are complete. You have made it through |
| * the Bit of Despair (I think that's somewhere in the page table code, |
| * myself). |
| * |
| * Next, we examine "make Switcher". It's short, but intense. |
| */ |