| /* |
| * manage a small early shadow of the log buffer which we can pass between the |
| * bootloader so early crash messages are communicated properly and easily |
| * |
| * Copyright 2009 Analog Devices Inc. |
| * |
| * Licensed under the GPL-2 or later. |
| */ |
| |
| #include <linux/kernel.h> |
| #include <linux/init.h> |
| #include <linux/console.h> |
| #include <linux/string.h> |
| #include <asm/blackfin.h> |
| #include <asm/irq_handler.h> |
| #include <asm/early_printk.h> |
| |
| #define SHADOW_CONSOLE_START (CONFIG_PHY_RAM_BASE_ADDRESS + 0x500) |
| #define SHADOW_CONSOLE_END (CONFIG_PHY_RAM_BASE_ADDRESS + 0x1000) |
| #define SHADOW_CONSOLE_MAGIC_LOC (CONFIG_PHY_RAM_BASE_ADDRESS + 0x4F0) |
| #define SHADOW_CONSOLE_MAGIC (0xDEADBEEF) |
| |
| static __initdata char *shadow_console_buffer = (char *)SHADOW_CONSOLE_START; |
| |
| __init void early_shadow_write(struct console *con, const char *s, |
| unsigned int n) |
| { |
| unsigned int i; |
| /* |
| * save 2 bytes for the double null at the end |
| * once we fail on a long line, make sure we don't write a short line afterwards |
| */ |
| if ((shadow_console_buffer + n) <= (char *)(SHADOW_CONSOLE_END - 2)) { |
| /* can't use memcpy - it may not be relocated yet */ |
| for (i = 0; i <= n; i++) |
| shadow_console_buffer[i] = s[i]; |
| shadow_console_buffer += n; |
| shadow_console_buffer[0] = 0; |
| shadow_console_buffer[1] = 0; |
| } else |
| shadow_console_buffer = (char *)SHADOW_CONSOLE_END; |
| } |
| |
| static __initdata struct console early_shadow_console = { |
| .name = "early_shadow", |
| .write = early_shadow_write, |
| .flags = CON_BOOT | CON_PRINTBUFFER, |
| .index = -1, |
| .device = 0, |
| }; |
| |
| __init int shadow_console_enabled(void) |
| { |
| return early_shadow_console.flags & CON_ENABLED; |
| } |
| |
| __init void mark_shadow_error(void) |
| { |
| int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC; |
| loc[0] = SHADOW_CONSOLE_MAGIC; |
| loc[1] = SHADOW_CONSOLE_START; |
| } |
| |
| __init void enable_shadow_console(void) |
| { |
| if (!shadow_console_enabled()) { |
| register_console(&early_shadow_console); |
| /* for now, assume things are going to fail */ |
| mark_shadow_error(); |
| } |
| } |
| |
| static __init int disable_shadow_console(void) |
| { |
| /* |
| * by the time pure_initcall runs, the standard console is enabled, |
| * and the early_console is off, so unset the magic numbers |
| * unregistering the console is taken care of in common code (See |
| * ./kernel/printk:disable_boot_consoles() ) |
| */ |
| int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC; |
| |
| loc[0] = 0; |
| |
| return 0; |
| } |
| pure_initcall(disable_shadow_console); |
| |
| /* |
| * since we can't use printk, dump numbers (as hex), n = # bits |
| */ |
| __init void early_shadow_reg(unsigned long reg, unsigned int n) |
| { |
| /* |
| * can't use any "normal" kernel features, since thay |
| * may not be relocated to their execute address yet |
| */ |
| int i; |
| char ascii[11] = " 0x"; |
| |
| n = n / 4; |
| reg = reg << ((8 - n) * 4); |
| n += 3; |
| |
| for (i = 3; i <= n ; i++) { |
| ascii[i] = hex_asc_lo(reg >> 28); |
| reg <<= 4; |
| } |
| early_shadow_write(NULL, ascii, n); |
| |
| } |