| /* |
| * linux/arch/cris/kernel/process.c |
| * |
| * Copyright (C) 1995 Linus Torvalds |
| * Copyright (C) 2000-2002 Axis Communications AB |
| * |
| * Authors: Bjorn Wesen (bjornw@axis.com) |
| * |
| */ |
| |
| /* |
| * This file handles the architecture-dependent parts of process handling.. |
| */ |
| |
| #include <asm/atomic.h> |
| #include <asm/pgtable.h> |
| #include <asm/uaccess.h> |
| #include <asm/irq.h> |
| #include <asm/system.h> |
| #include <linux/module.h> |
| #include <linux/spinlock.h> |
| #include <linux/init_task.h> |
| #include <linux/sched.h> |
| #include <linux/fs.h> |
| #include <linux/user.h> |
| #include <linux/elfcore.h> |
| #include <linux/mqueue.h> |
| #include <linux/reboot.h> |
| |
| //#define DEBUG |
| |
| /* |
| * Initial task structure. Make this a per-architecture thing, |
| * because different architectures tend to have different |
| * alignment requirements and potentially different initial |
| * setup. |
| */ |
| |
| static struct signal_struct init_signals = INIT_SIGNALS(init_signals); |
| static struct sighand_struct init_sighand = INIT_SIGHAND(init_sighand); |
| /* |
| * Initial thread structure. |
| * |
| * We need to make sure that this is 8192-byte aligned due to the |
| * way process stacks are handled. This is done by having a special |
| * "init_task" linker map entry.. |
| */ |
| union thread_union init_thread_union __init_task_data = |
| { INIT_THREAD_INFO(init_task) }; |
| |
| /* |
| * Initial task structure. |
| * |
| * All other task structs will be allocated on slabs in fork.c |
| */ |
| struct task_struct init_task = INIT_TASK(init_task); |
| |
| EXPORT_SYMBOL(init_task); |
| |
| /* |
| * The hlt_counter, disable_hlt and enable_hlt is just here as a hook if |
| * there would ever be a halt sequence (for power save when idle) with |
| * some largish delay when halting or resuming *and* a driver that can't |
| * afford that delay. The hlt_counter would then be checked before |
| * executing the halt sequence, and the driver marks the unhaltable |
| * region by enable_hlt/disable_hlt. |
| */ |
| |
| int cris_hlt_counter=0; |
| |
| void disable_hlt(void) |
| { |
| cris_hlt_counter++; |
| } |
| |
| EXPORT_SYMBOL(disable_hlt); |
| |
| void enable_hlt(void) |
| { |
| cris_hlt_counter--; |
| } |
| |
| EXPORT_SYMBOL(enable_hlt); |
| |
| /* |
| * The following aren't currently used. |
| */ |
| void (*pm_idle)(void); |
| |
| extern void default_idle(void); |
| |
| void (*pm_power_off)(void); |
| EXPORT_SYMBOL(pm_power_off); |
| |
| /* |
| * The idle thread. There's no useful work to be |
| * done, so just try to conserve power and have a |
| * low exit latency (ie sit in a loop waiting for |
| * somebody to say that they'd like to reschedule) |
| */ |
| |
| void cpu_idle (void) |
| { |
| /* endless idle loop with no priority at all */ |
| while (1) { |
| while (!need_resched()) { |
| void (*idle)(void); |
| /* |
| * Mark this as an RCU critical section so that |
| * synchronize_kernel() in the unload path waits |
| * for our completion. |
| */ |
| idle = pm_idle; |
| if (!idle) |
| idle = default_idle; |
| idle(); |
| } |
| preempt_enable_no_resched(); |
| schedule(); |
| preempt_disable(); |
| } |
| } |
| |
| void hard_reset_now (void); |
| |
| void machine_restart(char *cmd) |
| { |
| hard_reset_now(); |
| } |
| |
| /* |
| * Similar to machine_power_off, but don't shut off power. Add code |
| * here to freeze the system for e.g. post-mortem debug purpose when |
| * possible. This halt has nothing to do with the idle halt. |
| */ |
| |
| void machine_halt(void) |
| { |
| } |
| |
| /* If or when software power-off is implemented, add code here. */ |
| |
| void machine_power_off(void) |
| { |
| } |
| |
| /* |
| * When a process does an "exec", machine state like FPU and debug |
| * registers need to be reset. This is a hook function for that. |
| * Currently we don't have any such state to reset, so this is empty. |
| */ |
| |
| void flush_thread(void) |
| { |
| } |
| |
| /* Fill in the fpu structure for a core dump. */ |
| int dump_fpu(struct pt_regs *regs, elf_fpregset_t *fpu) |
| { |
| return 0; |
| } |