| /* |
| * arch/alpha/lib/checksum.c |
| * |
| * This file contains network checksum routines that are better done |
| * in an architecture-specific manner due to speed.. |
| * Comments in other versions indicate that the algorithms are from RFC1071 |
| * |
| * accellerated versions (and 21264 assembly versions ) contributed by |
| * Rick Gorton <rick.gorton@alpha-processor.com> |
| */ |
| |
| #include <linux/module.h> |
| #include <linux/string.h> |
| |
| #include <asm/byteorder.h> |
| |
| static inline unsigned short from64to16(unsigned long x) |
| { |
| /* Using extract instructions is a bit more efficient |
| than the original shift/bitmask version. */ |
| |
| union { |
| unsigned long ul; |
| unsigned int ui[2]; |
| unsigned short us[4]; |
| } in_v, tmp_v, out_v; |
| |
| in_v.ul = x; |
| tmp_v.ul = (unsigned long) in_v.ui[0] + (unsigned long) in_v.ui[1]; |
| |
| /* Since the bits of tmp_v.sh[3] are going to always be zero, |
| we don't have to bother to add that in. */ |
| out_v.ul = (unsigned long) tmp_v.us[0] + (unsigned long) tmp_v.us[1] |
| + (unsigned long) tmp_v.us[2]; |
| |
| /* Similarly, out_v.us[2] is always zero for the final add. */ |
| return out_v.us[0] + out_v.us[1]; |
| } |
| |
| /* |
| * computes the checksum of the TCP/UDP pseudo-header |
| * returns a 16-bit checksum, already complemented. |
| */ |
| __sum16 csum_tcpudp_magic(__be32 saddr, __be32 daddr, |
| unsigned short len, |
| unsigned short proto, |
| __wsum sum) |
| { |
| return (__force __sum16)~from64to16( |
| (__force u64)saddr + (__force u64)daddr + |
| (__force u64)sum + ((len + proto) << 8)); |
| } |
| |
| __wsum csum_tcpudp_nofold(__be32 saddr, __be32 daddr, |
| unsigned short len, |
| unsigned short proto, |
| __wsum sum) |
| { |
| unsigned long result; |
| |
| result = (__force u64)saddr + (__force u64)daddr + |
| (__force u64)sum + ((len + proto) << 8); |
| |
| /* Fold down to 32-bits so we don't lose in the typedef-less |
| network stack. */ |
| /* 64 to 33 */ |
| result = (result & 0xffffffff) + (result >> 32); |
| /* 33 to 32 */ |
| result = (result & 0xffffffff) + (result >> 32); |
| return (__force __wsum)result; |
| } |
| |
| /* |
| * Do a 64-bit checksum on an arbitrary memory area.. |
| * |
| * This isn't a great routine, but it's not _horrible_ either. The |
| * inner loop could be unrolled a bit further, and there are better |
| * ways to do the carry, but this is reasonable. |
| */ |
| static inline unsigned long do_csum(const unsigned char * buff, int len) |
| { |
| int odd, count; |
| unsigned long result = 0; |
| |
| if (len <= 0) |
| goto out; |
| odd = 1 & (unsigned long) buff; |
| if (odd) { |
| result = *buff << 8; |
| len--; |
| buff++; |
| } |
| count = len >> 1; /* nr of 16-bit words.. */ |
| if (count) { |
| if (2 & (unsigned long) buff) { |
| result += *(unsigned short *) buff; |
| count--; |
| len -= 2; |
| buff += 2; |
| } |
| count >>= 1; /* nr of 32-bit words.. */ |
| if (count) { |
| if (4 & (unsigned long) buff) { |
| result += *(unsigned int *) buff; |
| count--; |
| len -= 4; |
| buff += 4; |
| } |
| count >>= 1; /* nr of 64-bit words.. */ |
| if (count) { |
| unsigned long carry = 0; |
| do { |
| unsigned long w = *(unsigned long *) buff; |
| count--; |
| buff += 8; |
| result += carry; |
| result += w; |
| carry = (w > result); |
| } while (count); |
| result += carry; |
| result = (result & 0xffffffff) + (result >> 32); |
| } |
| if (len & 4) { |
| result += *(unsigned int *) buff; |
| buff += 4; |
| } |
| } |
| if (len & 2) { |
| result += *(unsigned short *) buff; |
| buff += 2; |
| } |
| } |
| if (len & 1) |
| result += *buff; |
| result = from64to16(result); |
| if (odd) |
| result = ((result >> 8) & 0xff) | ((result & 0xff) << 8); |
| out: |
| return result; |
| } |
| |
| /* |
| * This is a version of ip_compute_csum() optimized for IP headers, |
| * which always checksum on 4 octet boundaries. |
| */ |
| __sum16 ip_fast_csum(const void *iph, unsigned int ihl) |
| { |
| return (__force __sum16)~do_csum(iph,ihl*4); |
| } |
| |
| /* |
| * computes the checksum of a memory block at buff, length len, |
| * and adds in "sum" (32-bit) |
| * |
| * returns a 32-bit number suitable for feeding into itself |
| * or csum_tcpudp_magic |
| * |
| * this function must be called with even lengths, except |
| * for the last fragment, which may be odd |
| * |
| * it's best to have buff aligned on a 32-bit boundary |
| */ |
| __wsum csum_partial(const void *buff, int len, __wsum sum) |
| { |
| unsigned long result = do_csum(buff, len); |
| |
| /* add in old sum, and carry.. */ |
| result += (__force u32)sum; |
| /* 32+c bits -> 32 bits */ |
| result = (result & 0xffffffff) + (result >> 32); |
| return (__force __wsum)result; |
| } |
| |
| EXPORT_SYMBOL(csum_partial); |
| |
| /* |
| * this routine is used for miscellaneous IP-like checksums, mainly |
| * in icmp.c |
| */ |
| __sum16 ip_compute_csum(const void *buff, int len) |
| { |
| return (__force __sum16)~from64to16(do_csum(buff,len)); |
| } |