| /* |
| * Manuel Jander. |
| * |
| * Based on the work of: |
| * Vojtech Pavlik |
| * Raymond Ingles |
| * |
| * This program is free software; you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License as published by |
| * the Free Software Foundation; either version 2 of the License, or |
| * (at your option) any later version. |
| * |
| * This program is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this program; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| * |
| * Should you need to contact me, the author, you can do so either by |
| * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: |
| * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic |
| * |
| * Based 90% on Vojtech Pavlik pcigame driver. |
| * Merged and modified by Manuel Jander, for the OpenVortex |
| * driver. (email: mjander@embedded.cl). |
| */ |
| |
| #include <linux/time.h> |
| #include <linux/delay.h> |
| #include <linux/init.h> |
| #include <sound/core.h> |
| #include "au88x0.h" |
| #include <linux/gameport.h> |
| #include <linux/export.h> |
| |
| #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) |
| |
| #define VORTEX_GAME_DWAIT 20 /* 20 ms */ |
| |
| static unsigned char vortex_game_read(struct gameport *gameport) |
| { |
| vortex_t *vortex = gameport_get_port_data(gameport); |
| return hwread(vortex->mmio, VORTEX_GAME_LEGACY); |
| } |
| |
| static void vortex_game_trigger(struct gameport *gameport) |
| { |
| vortex_t *vortex = gameport_get_port_data(gameport); |
| hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff); |
| } |
| |
| static int |
| vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) |
| { |
| vortex_t *vortex = gameport_get_port_data(gameport); |
| int i; |
| |
| *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf; |
| |
| for (i = 0; i < 4; i++) { |
| axes[i] = |
| hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE)); |
| if (axes[i] == AXIS_RANGE) |
| axes[i] = -1; |
| } |
| return 0; |
| } |
| |
| static int vortex_game_open(struct gameport *gameport, int mode) |
| { |
| vortex_t *vortex = gameport_get_port_data(gameport); |
| |
| switch (mode) { |
| case GAMEPORT_MODE_COOKED: |
| hwwrite(vortex->mmio, VORTEX_CTRL2, |
| hwread(vortex->mmio, |
| VORTEX_CTRL2) | CTRL2_GAME_ADCMODE); |
| msleep(VORTEX_GAME_DWAIT); |
| return 0; |
| case GAMEPORT_MODE_RAW: |
| hwwrite(vortex->mmio, VORTEX_CTRL2, |
| hwread(vortex->mmio, |
| VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE); |
| return 0; |
| default: |
| return -1; |
| } |
| |
| return 0; |
| } |
| |
| static int vortex_gameport_register(vortex_t *vortex) |
| { |
| struct gameport *gp; |
| |
| vortex->gameport = gp = gameport_allocate_port(); |
| if (!gp) { |
| printk(KERN_ERR "vortex: cannot allocate memory for gameport\n"); |
| return -ENOMEM; |
| } |
| |
| gameport_set_name(gp, "AU88x0 Gameport"); |
| gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev)); |
| gameport_set_dev_parent(gp, &vortex->pci_dev->dev); |
| |
| gp->read = vortex_game_read; |
| gp->trigger = vortex_game_trigger; |
| gp->cooked_read = vortex_game_cooked_read; |
| gp->open = vortex_game_open; |
| |
| gameport_set_port_data(gp, vortex); |
| gp->fuzz = 64; |
| |
| gameport_register_port(gp); |
| |
| return 0; |
| } |
| |
| static void vortex_gameport_unregister(vortex_t * vortex) |
| { |
| if (vortex->gameport) { |
| gameport_unregister_port(vortex->gameport); |
| vortex->gameport = NULL; |
| } |
| } |
| |
| #else |
| static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; } |
| static inline void vortex_gameport_unregister(vortex_t * vortex) { } |
| #endif |