| #include <linux/config.h> |
| |
| /* |
| * Preserved registers that are shared between code in ivt.S and |
| * entry.S. Be careful not to step on these! |
| */ |
| #define PRED_LEAVE_SYSCALL 1 /* TRUE iff leave from syscall */ |
| #define PRED_KERNEL_STACK 2 /* returning to kernel-stacks? */ |
| #define PRED_USER_STACK 3 /* returning to user-stacks? */ |
| #define PRED_SYSCALL 4 /* inside a system call? */ |
| #define PRED_NON_SYSCALL 5 /* complement of PRED_SYSCALL */ |
| |
| #ifdef __ASSEMBLY__ |
| # define PASTE2(x,y) x##y |
| # define PASTE(x,y) PASTE2(x,y) |
| |
| # define pLvSys PASTE(p,PRED_LEAVE_SYSCALL) |
| # define pKStk PASTE(p,PRED_KERNEL_STACK) |
| # define pUStk PASTE(p,PRED_USER_STACK) |
| # define pSys PASTE(p,PRED_SYSCALL) |
| # define pNonSys PASTE(p,PRED_NON_SYSCALL) |
| #endif |
| |
| #define PT(f) (IA64_PT_REGS_##f##_OFFSET) |
| #define SW(f) (IA64_SWITCH_STACK_##f##_OFFSET) |
| |
| #define PT_REGS_SAVES(off) \ |
| .unwabi 3, 'i'; \ |
| .fframe IA64_PT_REGS_SIZE+16+(off); \ |
| .spillsp rp, PT(CR_IIP)+16+(off); \ |
| .spillsp ar.pfs, PT(CR_IFS)+16+(off); \ |
| .spillsp ar.unat, PT(AR_UNAT)+16+(off); \ |
| .spillsp ar.fpsr, PT(AR_FPSR)+16+(off); \ |
| .spillsp pr, PT(PR)+16+(off); |
| |
| #define PT_REGS_UNWIND_INFO(off) \ |
| .prologue; \ |
| PT_REGS_SAVES(off); \ |
| .body |
| |
| #define SWITCH_STACK_SAVES(off) \ |
| .savesp ar.unat,SW(CALLER_UNAT)+16+(off); \ |
| .savesp ar.fpsr,SW(AR_FPSR)+16+(off); \ |
| .spillsp f2,SW(F2)+16+(off); .spillsp f3,SW(F3)+16+(off); \ |
| .spillsp f4,SW(F4)+16+(off); .spillsp f5,SW(F5)+16+(off); \ |
| .spillsp f16,SW(F16)+16+(off); .spillsp f17,SW(F17)+16+(off); \ |
| .spillsp f18,SW(F18)+16+(off); .spillsp f19,SW(F19)+16+(off); \ |
| .spillsp f20,SW(F20)+16+(off); .spillsp f21,SW(F21)+16+(off); \ |
| .spillsp f22,SW(F22)+16+(off); .spillsp f23,SW(F23)+16+(off); \ |
| .spillsp f24,SW(F24)+16+(off); .spillsp f25,SW(F25)+16+(off); \ |
| .spillsp f26,SW(F26)+16+(off); .spillsp f27,SW(F27)+16+(off); \ |
| .spillsp f28,SW(F28)+16+(off); .spillsp f29,SW(F29)+16+(off); \ |
| .spillsp f30,SW(F30)+16+(off); .spillsp f31,SW(F31)+16+(off); \ |
| .spillsp r4,SW(R4)+16+(off); .spillsp r5,SW(R5)+16+(off); \ |
| .spillsp r6,SW(R6)+16+(off); .spillsp r7,SW(R7)+16+(off); \ |
| .spillsp b0,SW(B0)+16+(off); .spillsp b1,SW(B1)+16+(off); \ |
| .spillsp b2,SW(B2)+16+(off); .spillsp b3,SW(B3)+16+(off); \ |
| .spillsp b4,SW(B4)+16+(off); .spillsp b5,SW(B5)+16+(off); \ |
| .spillsp ar.pfs,SW(AR_PFS)+16+(off); .spillsp ar.lc,SW(AR_LC)+16+(off); \ |
| .spillsp @priunat,SW(AR_UNAT)+16+(off); \ |
| .spillsp ar.rnat,SW(AR_RNAT)+16+(off); \ |
| .spillsp ar.bspstore,SW(AR_BSPSTORE)+16+(off); \ |
| .spillsp pr,SW(PR)+16+(off) |
| |
| #define DO_SAVE_SWITCH_STACK \ |
| movl r28=1f; \ |
| ;; \ |
| .fframe IA64_SWITCH_STACK_SIZE; \ |
| adds sp=-IA64_SWITCH_STACK_SIZE,sp; \ |
| mov.ret.sptk b7=r28,1f; \ |
| SWITCH_STACK_SAVES(0); \ |
| br.cond.sptk.many save_switch_stack; \ |
| 1: |
| |
| #define DO_LOAD_SWITCH_STACK \ |
| movl r28=1f; \ |
| ;; \ |
| invala; \ |
| mov.ret.sptk b7=r28,1f; \ |
| br.cond.sptk.many load_switch_stack; \ |
| 1: .restore sp; \ |
| adds sp=IA64_SWITCH_STACK_SIZE,sp |