blob: 20a2350d71b70b77e7355fb9e5a5d5d07bf682ba [file] [log] [blame]
/*
* malloc.c
*
* Very simple linked-list based malloc()/free().
*/
#include <stdlib.h>
#include <sys/mman.h>
#include "malloc.h"
struct free_arena_header __malloc_head =
{
{
ARENA_TYPE_HEAD,
0,
&__malloc_head,
&__malloc_head,
},
&__malloc_head,
&__malloc_head
};
static void *__malloc_from_block(struct free_arena_header *fp, size_t size)
{
size_t fsize;
struct free_arena_header *nfp, *na;
fsize = fp->a.size;
/* We need the 2* to account for the larger requirements of a free block */
if ( fsize >= size+2*sizeof(struct arena_header) ) {
/* Bigger block than required -- split block */
nfp = (struct free_arena_header *)((char *)fp + size);
na = fp->a.next;
nfp->a.type = ARENA_TYPE_FREE;
nfp->a.size = fsize-size;
fp->a.type = ARENA_TYPE_USED;
fp->a.size = size;
/* Insert into all-block chain */
nfp->a.prev = fp;
nfp->a.next = na;
na->a.prev = nfp;
fp->a.next = nfp;
/* Replace current block on free chain */
nfp->next_free = fp->next_free;
nfp->prev_free = fp->prev_free;
fp->next_free->prev_free = nfp;
fp->prev_free->next_free = nfp;
} else {
/* Allocate the whole block */
fp->a.type = ARENA_TYPE_USED;
/* Remove from free chain */
fp->next_free->prev_free = fp->prev_free;
fp->prev_free->next_free = fp->next_free;
}
return (void *)(&fp->a + 1);
}
static struct free_arena_header *
__free_block(struct free_arena_header *ah)
{
struct free_arena_header *pah, *nah;
pah = ah->a.prev;
nah = ah->a.next;
if ( pah->a.type == ARENA_TYPE_FREE &&
(char *)pah+pah->a.size == (char *)ah ) {
/* Coalesce into the previous block */
pah->a.size += ah->a.size;
pah->a.next = nah;
nah->a.prev = pah;
#ifdef DEBUG_MALLOC
ah->a.type = ARENA_TYPE_DEAD;
#endif
ah = pah;
pah = ah->a.prev;
} else {
/* Need to add this block to the free chain */
ah->a.type = ARENA_TYPE_FREE;
ah->next_free = __malloc_head.next_free;
ah->prev_free = &__malloc_head;
__malloc_head.next_free = ah;
ah->next_free->prev_free = ah;
}
/* In either of the previous cases, we might be able to merge
with the subsequent block... */
if ( nah->a.type == ARENA_TYPE_FREE &&
(char *)ah+ah->a.size == (char *)nah ) {
ah->a.size += nah->a.size;
/* Remove the old block from the chains */
nah->next_free->prev_free = nah->prev_free;
nah->prev_free->next_free = nah->next_free;
ah->a.next = nah->a.next;
nah->a.next->a.prev = ah;
#ifdef DEBUG_MALLOC
nah->a.type = ARENA_TYPE_DEAD;
#endif
}
/* Return the block that contains the called block */
return ah;
}
void *malloc(size_t size)
{
struct free_arena_header *fp;
struct free_arena_header *pah;
size_t fsize;
if ( size == 0 )
return NULL;
/* Add the obligatory arena header, and round up */
size = (size+2*sizeof(struct arena_header)-1) & ARENA_SIZE_MASK;
for ( fp = __malloc_head.next_free ; fp->a.type != ARENA_TYPE_HEAD ;
fp = fp->next_free ) {
if ( fp->a.size >= size ) {
/* Found fit -- allocate out of this block */
return __malloc_from_block(fp, size);
}
}
/* Nothing found... need to request a block from the kernel */
fsize = (size+MALLOC_CHUNK_MASK) & ~MALLOC_CHUNK_MASK;
fp = (struct free_arena_header *)
mmap(NULL, fsize, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, 0, 0);
if ( fp == (struct free_arena_header *)MAP_FAILED ) {
return NULL; /* Failed to get a block */
}
/* Insert the block into the management chains. We need to set
up the size and the main block list pointer, the rest of
the work is logically identical to free(). */
fp->a.type = ARENA_TYPE_FREE;
fp->a.size = fsize;
/* We need to insert this into the main block list in the proper
place -- this list is required to be sorted. Since we most likely
get memory assignments in ascending order, search backwards for
the proper place. */
for ( pah = __malloc_head.a.prev ; pah->a.type != ARENA_TYPE_HEAD ;
pah = pah->a.prev ) {
if ( pah < fp )
break;
}
/* Now pah points to the node that should be the predecessor of
the new node */
fp->a.next = pah->a.next;
fp->a.prev = pah;
pah->a.next = fp;
fp->a.next->a.prev = fp;
/* Insert into the free chain and coalesce with adjacent blocks */
fp = __free_block(fp);
/* Now we can allocate from this block */
return __malloc_from_block(fp, size);
}
void free(void *ptr)
{
struct free_arena_header *ah;
if ( !ptr )
return;
ah = (struct free_arena_header *)
((struct arena_header *)ptr - 1);
#ifdef DEBUG_MALLOC
assert( ah->a.type == ARENA_TYPE_USED );
#endif
__free_block(ah);
/* Here we could insert code to return memory to the system. */
}