| /////////////////////////////////////////////////////////////////////////////// |
| // |
| /// \file lzma_common.h |
| /// \brief Private definitions common to LZMA encoder and decoder |
| /// |
| // Authors: Igor Pavlov |
| // Lasse Collin |
| // |
| // This file has been put into the public domain. |
| // You can do whatever you want with this file. |
| // |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef LZMA_LZMA_COMMON_H |
| #define LZMA_LZMA_COMMON_H |
| |
| #include "common.h" |
| #include "range_common.h" |
| |
| |
| /////////////////// |
| // Miscellaneous // |
| /////////////////// |
| |
| /// Maximum number of position states. A position state is the lowest pos bits |
| /// number of bits of the current uncompressed offset. In some places there |
| /// are different sets of probabilities for different pos states. |
| #define POS_STATES_MAX (1 << LZMA_PB_MAX) |
| |
| |
| /// Validates lc, lp, and pb. |
| static inline bool |
| is_lclppb_valid(const lzma_options_lzma *options) |
| { |
| return options->lc <= LZMA_LCLP_MAX && options->lp <= LZMA_LCLP_MAX |
| && options->lc + options->lp <= LZMA_LCLP_MAX |
| && options->pb <= LZMA_PB_MAX; |
| } |
| |
| |
| /////////// |
| // State // |
| /////////// |
| |
| /// This enum is used to track which events have occurred most recently and |
| /// in which order. This information is used to predict the next event. |
| /// |
| /// Events: |
| /// - Literal: One 8-bit byte |
| /// - Match: Repeat a chunk of data at some distance |
| /// - Long repeat: Multi-byte match at a recently seen distance |
| /// - Short repeat: One-byte repeat at a recently seen distance |
| /// |
| /// The event names are in from STATE_oldest_older_previous. REP means |
| /// either short or long repeated match, and NONLIT means any non-literal. |
| typedef enum { |
| STATE_LIT_LIT, |
| STATE_MATCH_LIT_LIT, |
| STATE_REP_LIT_LIT, |
| STATE_SHORTREP_LIT_LIT, |
| STATE_MATCH_LIT, |
| STATE_REP_LIT, |
| STATE_SHORTREP_LIT, |
| STATE_LIT_MATCH, |
| STATE_LIT_LONGREP, |
| STATE_LIT_SHORTREP, |
| STATE_NONLIT_MATCH, |
| STATE_NONLIT_REP, |
| } lzma_lzma_state; |
| |
| |
| /// Total number of states |
| #define STATES 12 |
| |
| /// The lowest 7 states indicate that the previous state was a literal. |
| #define LIT_STATES 7 |
| |
| |
| /// Indicate that the latest state was a literal. |
| #define update_literal(state) \ |
| state = ((state) <= STATE_SHORTREP_LIT_LIT \ |
| ? STATE_LIT_LIT \ |
| : ((state) <= STATE_LIT_SHORTREP \ |
| ? (state) - 3 \ |
| : (state) - 6)) |
| |
| /// Indicate that the latest state was a match. |
| #define update_match(state) \ |
| state = ((state) < LIT_STATES ? STATE_LIT_MATCH : STATE_NONLIT_MATCH) |
| |
| /// Indicate that the latest state was a long repeated match. |
| #define update_long_rep(state) \ |
| state = ((state) < LIT_STATES ? STATE_LIT_LONGREP : STATE_NONLIT_REP) |
| |
| /// Indicate that the latest state was a short match. |
| #define update_short_rep(state) \ |
| state = ((state) < LIT_STATES ? STATE_LIT_SHORTREP : STATE_NONLIT_REP) |
| |
| /// Test if the previous state was a literal. |
| #define is_literal_state(state) \ |
| ((state) < LIT_STATES) |
| |
| |
| ///////////// |
| // Literal // |
| ///////////// |
| |
| /// Each literal coder is divided in three sections: |
| /// - 0x001-0x0FF: Without match byte |
| /// - 0x101-0x1FF: With match byte; match bit is 0 |
| /// - 0x201-0x2FF: With match byte; match bit is 1 |
| /// |
| /// Match byte is used when the previous LZMA symbol was something else than |
| /// a literal (that is, it was some kind of match). |
| #define LITERAL_CODER_SIZE 0x300 |
| |
| /// Maximum number of literal coders |
| #define LITERAL_CODERS_MAX (1 << LZMA_LCLP_MAX) |
| |
| /// Locate the literal coder for the next literal byte. The choice depends on |
| /// - the lowest literal_pos_bits bits of the position of the current |
| /// byte; and |
| /// - the highest literal_context_bits bits of the previous byte. |
| #define literal_subcoder(probs, lc, lp_mask, pos, prev_byte) \ |
| ((probs)[(((pos) & lp_mask) << lc) + ((prev_byte) >> (8 - lc))]) |
| |
| |
| static inline void |
| literal_init(probability (*probs)[LITERAL_CODER_SIZE], |
| uint32_t lc, uint32_t lp) |
| { |
| assert(lc + lp <= LZMA_LCLP_MAX); |
| |
| const uint32_t coders = 1U << (lc + lp); |
| |
| for (uint32_t i = 0; i < coders; ++i) |
| for (uint32_t j = 0; j < LITERAL_CODER_SIZE; ++j) |
| bit_reset(probs[i][j]); |
| |
| return; |
| } |
| |
| |
| ////////////////// |
| // Match length // |
| ////////////////// |
| |
| // Minimum length of a match is two bytes. |
| #define MATCH_LEN_MIN 2 |
| |
| // Match length is encoded with 4, 5, or 10 bits. |
| // |
| // Length Bits |
| // 2-9 4 = Choice=0 + 3 bits |
| // 10-17 5 = Choice=1 + Choice2=0 + 3 bits |
| // 18-273 10 = Choice=1 + Choice2=1 + 8 bits |
| #define LEN_LOW_BITS 3 |
| #define LEN_LOW_SYMBOLS (1 << LEN_LOW_BITS) |
| #define LEN_MID_BITS 3 |
| #define LEN_MID_SYMBOLS (1 << LEN_MID_BITS) |
| #define LEN_HIGH_BITS 8 |
| #define LEN_HIGH_SYMBOLS (1 << LEN_HIGH_BITS) |
| #define LEN_SYMBOLS (LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS + LEN_HIGH_SYMBOLS) |
| |
| // Maximum length of a match is 273 which is a result of the encoding |
| // described above. |
| #define MATCH_LEN_MAX (MATCH_LEN_MIN + LEN_SYMBOLS - 1) |
| |
| |
| //////////////////// |
| // Match distance // |
| //////////////////// |
| |
| // Different set of probabilities is used for match distances that have very |
| // short match length: Lengths of 2, 3, and 4 bytes have a separate set of |
| // probabilities for each length. The matches with longer length use a shared |
| // set of probabilities. |
| #define LEN_TO_POS_STATES 4 |
| |
| // Macro to get the index of the appropriate probability array. |
| #define get_len_to_pos_state(len) \ |
| ((len) < LEN_TO_POS_STATES + MATCH_LEN_MIN \ |
| ? (len) - MATCH_LEN_MIN \ |
| : LEN_TO_POS_STATES - 1) |
| |
| // The highest two bits of a match distance (pos slot) are encoded using six |
| // bits. See fastpos.h for more explanation. |
| #define POS_SLOT_BITS 6 |
| #define POS_SLOTS (1 << POS_SLOT_BITS) |
| |
| // Match distances up to 127 are fully encoded using probabilities. Since |
| // the highest two bits (pos slot) are always encoded using six bits, the |
| // distances 0-3 don't need any additional bits to encode, since the pos |
| // slot itself is the same as the actual distance. START_POS_MODEL_INDEX |
| // indicates the first pos slot where at least one additional bit is needed. |
| #define START_POS_MODEL_INDEX 4 |
| |
| // Match distances greater than 127 are encoded in three pieces: |
| // - pos slot: the highest two bits |
| // - direct bits: 2-26 bits below the highest two bits |
| // - alignment bits: four lowest bits |
| // |
| // Direct bits don't use any probabilities. |
| // |
| // The pos slot value of 14 is for distances 128-191 (see the table in |
| // fastpos.h to understand why). |
| #define END_POS_MODEL_INDEX 14 |
| |
| // Pos slots that indicate a distance <= 127. |
| #define FULL_DISTANCES_BITS (END_POS_MODEL_INDEX / 2) |
| #define FULL_DISTANCES (1 << FULL_DISTANCES_BITS) |
| |
| // For match distances greater than 127, only the highest two bits and the |
| // lowest four bits (alignment) is encoded using probabilities. |
| #define ALIGN_BITS 4 |
| #define ALIGN_TABLE_SIZE (1 << ALIGN_BITS) |
| #define ALIGN_MASK (ALIGN_TABLE_SIZE - 1) |
| |
| // LZMA remembers the four most recent match distances. Reusing these distances |
| // tends to take less space than re-encoding the actual distance value. |
| #define REP_DISTANCES 4 |
| |
| #endif |