| /////////////////////////////////////////////////////////////////////////////// |
| // |
| /// \file fastpos.h |
| /// \brief Kind of two-bit version of bit scan reverse |
| /// |
| // Authors: Igor Pavlov |
| // Lasse Collin |
| // |
| // This file has been put into the public domain. |
| // You can do whatever you want with this file. |
| // |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef LZMA_FASTPOS_H |
| #define LZMA_FASTPOS_H |
| |
| // LZMA encodes match distances (positions) by storing the highest two |
| // bits using a six-bit value [0, 63], and then the missing lower bits. |
| // Dictionary size is also stored using this encoding in the new .lzma |
| // file format header. |
| // |
| // fastpos.h provides a way to quickly find out the correct six-bit |
| // values. The following table gives some examples of this encoding: |
| // |
| // pos return |
| // 0 0 |
| // 1 1 |
| // 2 2 |
| // 3 3 |
| // 4 4 |
| // 5 4 |
| // 6 5 |
| // 7 5 |
| // 8 6 |
| // 11 6 |
| // 12 7 |
| // ... ... |
| // 15 7 |
| // 16 8 |
| // 17 8 |
| // ... ... |
| // 23 8 |
| // 24 9 |
| // 25 9 |
| // ... ... |
| // |
| // |
| // Provided functions or macros |
| // ---------------------------- |
| // |
| // get_pos_slot(pos) is the basic version. get_pos_slot_2(pos) |
| // assumes that pos >= FULL_DISTANCES, thus the result is at least |
| // FULL_DISTANCES_BITS * 2. Using get_pos_slot(pos) instead of |
| // get_pos_slot_2(pos) would give the same result, but get_pos_slot_2(pos) |
| // should be tiny bit faster due to the assumption being made. |
| // |
| // |
| // Size vs. speed |
| // -------------- |
| // |
| // With some CPUs that have fast BSR (bit scan reverse) instruction, the |
| // size optimized version is slightly faster than the bigger table based |
| // approach. Such CPUs include Intel Pentium Pro, Pentium II, Pentium III |
| // and Core 2 (possibly others). AMD K7 seems to have slower BSR, but that |
| // would still have speed roughly comparable to the table version. Older |
| // x86 CPUs like the original Pentium have very slow BSR; on those systems |
| // the table version is a lot faster. |
| // |
| // On some CPUs, the table version is a lot faster when using position |
| // dependent code, but with position independent code the size optimized |
| // version is slightly faster. This occurs at least on 32-bit SPARC (no |
| // ASM optimizations). |
| // |
| // I'm making the table version the default, because that has good speed |
| // on all systems I have tried. The size optimized version is sometimes |
| // slightly faster, but sometimes it is a lot slower. |
| |
| #ifdef HAVE_SMALL |
| # include "bsr.h" |
| |
| # define get_pos_slot(pos) ((pos) <= 4 ? (pos) : get_pos_slot_2(pos)) |
| |
| static inline uint32_t |
| get_pos_slot_2(uint32_t pos) |
| { |
| uint32_t i; |
| lzma_bsr(i, pos); |
| return (i + i) + ((pos >> (i - 1)) & 1); |
| } |
| |
| |
| #else |
| |
| #define FASTPOS_BITS 13 |
| |
| extern const uint8_t lzma_fastpos[1 << FASTPOS_BITS]; |
| |
| |
| #define fastpos_shift(extra, n) \ |
| ((extra) + (n) * (FASTPOS_BITS - 1)) |
| |
| #define fastpos_limit(extra, n) \ |
| (UINT32_C(1) << (FASTPOS_BITS + fastpos_shift(extra, n))) |
| |
| #define fastpos_result(pos, extra, n) \ |
| lzma_fastpos[(pos) >> fastpos_shift(extra, n)] \ |
| + 2 * fastpos_shift(extra, n) |
| |
| |
| static inline uint32_t |
| get_pos_slot(uint32_t pos) |
| { |
| // If it is small enough, we can pick the result directly from |
| // the precalculated table. |
| if (pos < fastpos_limit(0, 0)) |
| return lzma_fastpos[pos]; |
| |
| if (pos < fastpos_limit(0, 1)) |
| return fastpos_result(pos, 0, 1); |
| |
| return fastpos_result(pos, 0, 2); |
| } |
| |
| |
| #ifdef FULL_DISTANCES_BITS |
| static inline uint32_t |
| get_pos_slot_2(uint32_t pos) |
| { |
| assert(pos >= FULL_DISTANCES); |
| |
| if (pos < fastpos_limit(FULL_DISTANCES_BITS - 1, 0)) |
| return fastpos_result(pos, FULL_DISTANCES_BITS - 1, 0); |
| |
| if (pos < fastpos_limit(FULL_DISTANCES_BITS - 1, 1)) |
| return fastpos_result(pos, FULL_DISTANCES_BITS - 1, 1); |
| |
| return fastpos_result(pos, FULL_DISTANCES_BITS - 1, 2); |
| } |
| #endif |
| |
| #endif |
| |
| #endif |