liblzma: A MSVC-specific hack isn't needed with MSVC 2013 and newer.
diff --git a/src/liblzma/api/lzma.h b/src/liblzma/api/lzma.h
index 72c51b2..ce675a7 100644
--- a/src/liblzma/api/lzma.h
+++ b/src/liblzma/api/lzma.h
@@ -82,12 +82,20 @@
 #	if !defined(UINT32_C) || !defined(UINT64_C) \
 			|| !defined(UINT32_MAX) || !defined(UINT64_MAX)
 		/*
-		 * MSVC has no C99 support, and thus it cannot be used to
-		 * compile liblzma. The liblzma API has to still be usable
-		 * from MSVC, so we need to define the required standard
-		 * integer types here.
+		 * MSVC versions older than 2013 have no C99 support, and
+		 * thus they cannot be used to compile liblzma. Using an
+		 * existing liblzma.dll with old MSVC can work though(*),
+		 * but we need to define the required standard integer
+		 * types here in a MSVC-specific way.
+		 *
+		 * (*) If you do this, the existing liblzma.dll probably uses
+		 *     a different runtime library than your MSVC-built
+		 *     application. Mixing runtimes is generally bad, but
+		 *     in this case it should work as long as you avoid
+		 *     the few rarely-needed liblzma functions that allocate
+		 *     memory and expect the caller to free it using free().
 		 */
-#		if defined(_WIN32) && defined(_MSC_VER)
+#		if defined(_WIN32) && defined(_MSC_VER) && _MSC_VER < 1800
 			typedef unsigned __int8 uint8_t;
 			typedef unsigned __int32 uint32_t;
 			typedef unsigned __int64 uint64_t;