gameport: don't export functions that are static inline
This does not make sense and moreover causes build failures
on alpha.
Signed-off-by: Ivan Kokshaysky <ink@jurassic.park.msu.ru>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index bfc6061..1dc2ac9 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -38,8 +38,6 @@
EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL(gameport_rescan);
-EXPORT_SYMBOL(gameport_cooked_read);
-EXPORT_SYMBOL(gameport_set_name);
EXPORT_SYMBOL(gameport_set_phys);
EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling);