x86, xsave: dynamically allocate sigframes fpstate instead of static allocation

dynamically allocate fpstate on the stack, instead of static allocation
in the current sigframe layout on the user stack. This will allow the
fpstate structure to grow in the future, which includes extended state
information supporting xsave/xrstor.

signal handlers will be able to access the fpstate pointer from the
sigcontext structure asusual, with no change. For the non RT sigframe's
(which are supported only for 32bit apps), current static fpstate layout
in the sigframe will be unused(so that we don't change the extramask[]
offset in the sigframe and thus prevent breaking app's which modify
extramask[]).

Signed-off-by: Suresh Siddha <suresh.b.siddha@intel.com>
Signed-off-by: H. Peter Anvin <hpa@zytor.com>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
diff --git a/arch/x86/kernel/i387.c b/arch/x86/kernel/i387.c
index b778e17..51fb288 100644
--- a/arch/x86/kernel/i387.c
+++ b/arch/x86/kernel/i387.c
@@ -24,6 +24,7 @@
 # define save_i387_ia32		save_i387
 # define restore_i387_ia32	restore_i387
 # define _fpstate_ia32		_fpstate
+# define sig_xstate_ia32_size   sig_xstate_size
 # define user_i387_ia32_struct	user_i387_struct
 # define user32_fxsr_struct	user_fxsr_struct
 #endif
@@ -36,6 +37,7 @@
 
 static unsigned int		mxcsr_feature_mask __read_mostly = 0xffffffffu;
 unsigned int xstate_size;
+unsigned int sig_xstate_ia32_size = sizeof(struct _fpstate_ia32);
 static struct i387_fxsave_struct fx_scratch __cpuinitdata;
 
 void __cpuinit mxcsr_feature_mask_init(void)