[PATCH] x86-64: reduce x86-64 bug frame by 4 bytes
As mentioned before, the size of the bug frame can be further reduced while
continuing to use instructions to encode the information.
Signed-off-by: Jan Beulich <jbeulich@novell.com>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
diff --git a/include/asm-x86_64/bug.h b/include/asm-x86_64/bug.h
index eed7856..80ac1fe 100644
--- a/include/asm-x86_64/bug.h
+++ b/include/asm-x86_64/bug.h
@@ -9,10 +9,8 @@
*/
struct bug_frame {
unsigned char ud2[2];
- unsigned char mov;
- /* should use 32bit offset instead, but the assembler doesn't
- like it */
- char *filename;
+ unsigned char push;
+ signed int filename;
unsigned char ret;
unsigned short line;
} __attribute__((packed));
@@ -25,8 +23,8 @@
The magic numbers generate mov $64bitimm,%eax ; ret $offset. */
#define BUG() \
asm volatile( \
- "ud2 ; .byte 0xa3 ; .quad %c1 ; .byte 0xc2 ; .short %c0" :: \
- "i"(__LINE__), "i" (__stringify(__FILE__)))
+ "ud2 ; pushq $%c1 ; ret $%c0" :: \
+ "i"(__LINE__), "i" (__FILE__))
void out_of_line_bug(void);
#else
static inline void out_of_line_bug(void) { }