blob: 2dc8a38d1be3b845dfc960ad38df3a51219d4bf7 [file] [log] [blame]
///////////////////////////////////////////////////////////////////////////////
//
/// \file outqueue.c
/// \brief Output queue handling in multithreaded coding
//
// Author: Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "outqueue.h"
/// This is to ease integer overflow checking: We may allocate up to
/// 2 * LZMA_THREADS_MAX buffers and we need some extra memory for other
/// data structures (that's the second /2).
#define BUF_SIZE_MAX (UINT64_MAX / LZMA_THREADS_MAX / 2 / 2)
static lzma_ret
get_options(uint64_t *bufs_alloc_size, uint32_t *bufs_count,
uint64_t buf_size_max, uint32_t threads)
{
if (threads > LZMA_THREADS_MAX || buf_size_max > BUF_SIZE_MAX)
return LZMA_OPTIONS_ERROR;
// The number of buffers is twice the number of threads.
// This wastes RAM but keeps the threads busy when buffers
// finish out of order.
//
// NOTE: If this is changed, update BUF_SIZE_MAX too.
*bufs_count = threads * 2;
*bufs_alloc_size = *bufs_count * buf_size_max;
return LZMA_OK;
}
extern uint64_t
lzma_outq_memusage(uint64_t buf_size_max, uint32_t threads)
{
uint64_t bufs_alloc_size;
uint32_t bufs_count;
if (get_options(&bufs_alloc_size, &bufs_count, buf_size_max, threads)
!= LZMA_OK)
return UINT64_MAX;
return sizeof(lzma_outq) + bufs_count * sizeof(lzma_outbuf)
+ bufs_alloc_size;
}
extern lzma_ret
lzma_outq_init(lzma_outq *outq, const lzma_allocator *allocator,
uint64_t buf_size_max, uint32_t threads)
{
uint64_t bufs_alloc_size;
uint32_t bufs_count;
// Set bufs_count and bufs_alloc_size.
return_if_error(get_options(&bufs_alloc_size, &bufs_count,
buf_size_max, threads));
// Allocate memory if needed.
if (outq->buf_size_max != buf_size_max
|| outq->bufs_allocated != bufs_count) {
lzma_outq_end(outq, allocator);
#if SIZE_MAX < UINT64_MAX
if (bufs_alloc_size > SIZE_MAX)
return LZMA_MEM_ERROR;
#endif
outq->bufs = lzma_alloc(bufs_count * sizeof(lzma_outbuf),
allocator);
outq->bufs_mem = lzma_alloc((size_t)(bufs_alloc_size),
allocator);
if (outq->bufs == NULL || outq->bufs_mem == NULL) {
lzma_outq_end(outq, allocator);
return LZMA_MEM_ERROR;
}
}
// Initialize the rest of the main structure. Initialization of
// outq->bufs[] is done when they are actually needed.
outq->buf_size_max = (size_t)(buf_size_max);
outq->bufs_allocated = bufs_count;
outq->bufs_pos = 0;
outq->bufs_used = 0;
outq->read_pos = 0;
return LZMA_OK;
}
extern void
lzma_outq_end(lzma_outq *outq, const lzma_allocator *allocator)
{
lzma_free(outq->bufs, allocator);
outq->bufs = NULL;
lzma_free(outq->bufs_mem, allocator);
outq->bufs_mem = NULL;
return;
}
extern lzma_outbuf *
lzma_outq_get_buf(lzma_outq *outq)
{
// Caller must have checked it with lzma_outq_has_buf().
assert(outq->bufs_used < outq->bufs_allocated);
// Initialize the new buffer.
lzma_outbuf *buf = &outq->bufs[outq->bufs_pos];
buf->buf = outq->bufs_mem + outq->bufs_pos * outq->buf_size_max;
buf->size = 0;
buf->finished = false;
// Update the queue state.
if (++outq->bufs_pos == outq->bufs_allocated)
outq->bufs_pos = 0;
++outq->bufs_used;
return buf;
}
extern bool
lzma_outq_is_readable(const lzma_outq *outq)
{
uint32_t i = outq->bufs_pos - outq->bufs_used;
if (outq->bufs_pos < outq->bufs_used)
i += outq->bufs_allocated;
return outq->bufs[i].finished;
}
extern lzma_ret
lzma_outq_read(lzma_outq *restrict outq, uint8_t *restrict out,
size_t *restrict out_pos, size_t out_size,
lzma_vli *restrict unpadded_size,
lzma_vli *restrict uncompressed_size)
{
// There must be at least one buffer from which to read.
if (outq->bufs_used == 0)
return LZMA_OK;
// Get the buffer.
uint32_t i = outq->bufs_pos - outq->bufs_used;
if (outq->bufs_pos < outq->bufs_used)
i += outq->bufs_allocated;
lzma_outbuf *buf = &outq->bufs[i];
// If it isn't finished yet, we cannot read from it.
if (!buf->finished)
return LZMA_OK;
// Copy from the buffer to output.
lzma_bufcpy(buf->buf, &outq->read_pos, buf->size,
out, out_pos, out_size);
// Return if we didn't get all the data from the buffer.
if (outq->read_pos < buf->size)
return LZMA_OK;
// The buffer was finished. Tell the caller its size information.
*unpadded_size = buf->unpadded_size;
*uncompressed_size = buf->uncompressed_size;
// Free this buffer for further use.
--outq->bufs_used;
outq->read_pos = 0;
return LZMA_STREAM_END;
}