| /* |
| * Copyright (c) 2011, Google Inc. |
| */ |
| #ifndef BULK_CHECKIN_H |
| #define BULK_CHECKIN_H |
| |
| #include "object.h" |
| |
| void prepare_loose_object_bulk_checkin(void); |
| void fsync_loose_object_bulk_checkin(int fd, const char *filename); |
| |
| int index_bulk_checkin(struct object_id *oid, |
| int fd, size_t size, enum object_type type, |
| const char *path, unsigned flags); |
| |
| /* |
| * Tell the object database to optimize for adding |
| * multiple objects. end_odb_transaction must be called |
| * to make new objects visible. Transactions can be nested, |
| * and objects are only visible after the outermost transaction |
| * is complete or the transaction is flushed. |
| */ |
| void begin_odb_transaction(void); |
| |
| /* |
| * Make any objects that are currently part of a pending object |
| * database transaction visible. It is valid to call this function |
| * even if no transaction is active. |
| */ |
| void flush_odb_transaction(void); |
| |
| /* |
| * Tell the object database to make any objects from the |
| * current transaction visible if this is the final nested |
| * transaction. |
| */ |
| void end_odb_transaction(void); |
| |
| #endif |