Clean up object creation to use more common code

This replaces the fairly odd "created_object()" function that did _most_
of the object setup with a more complete "create_object()" function that
also has a more natural calling convention.

Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Junio C Hamano <junkio@cox.net>
diff --git a/tree.c b/tree.c
index d188c0f..e5bfbce 100644
--- a/tree.c
+++ b/tree.c
@@ -127,12 +127,8 @@
 struct tree *lookup_tree(const unsigned char *sha1)
 {
 	struct object *obj = lookup_object(sha1);
-	if (!obj) {
-		struct tree *ret = alloc_tree_node();
-		created_object(sha1, &ret->object);
-		ret->object.type = OBJ_TREE;
-		return ret;
-	}
+	if (!obj)
+		return create_object(sha1, OBJ_TREE, alloc_tree_node());
 	if (!obj->type)
 		obj->type = OBJ_TREE;
 	if (obj->type != OBJ_TREE) {